Dev Log #2


Since we're a team of three students and on a tight schedule, we plan to use primarily pre-made assets while developing the game. For a consistant style, our environment assets are all made by Stylarts. Our characters are from Existence Studio, and the enemy models are by Dmitriy Dryzhak. 

We've been primarily working on asset-blocking our levels, while working in collaboration with another department for programming and future blueprinting. Unfortunately, that collaboration broke down, so we did lose the work there - but I'll talk more about that in a future update. 

A screenshot of a bare-bones cave.
A screenshot of a stone room with a few pieces of furniture.

A screenshot of an impressive council building overlooking a village.

I also spent a bit of time setting up a basic main menu for our project, including the logo I designed! For accessibility, we decided to use Open Dyslexic as the main font. While in the future I would like to implement more accessibility features, for this part of the project, I believe this will be the main accessibility feature we will have time to implement. 

A screenshot of an Unreal Engine window showing a basic main menu interface.

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