Dev Log #9


This week was a focus on getting the NPCs and enemies both placed and with starter anmiation blueprints for idling. That included the "Elven" Council and enemies on all three of the levels we've been working on. 


We've also continued work on the quest system, and now have one workable quest trigger by approaching the "training dummy" barrels!

We are continuing to work on other systems, such as the dialoge system and "duplicate items" cheat mechanic! 

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